
Blizz Isn't Messing Around! MORE Mythic+ & Raid Nerfs This Reset
Source: YouTube · izen · published Mar 19, 2025 · 17:37
The main goal of this weekly patch 11.1 reset is to reduce difficulty in raids and Mythic+ dungeons through extensive nerfs, with minimal focus on class or spec balancing. 2:15
Key Takeaways:
• Cinder Brew Mether adjustments reduce volatile keg and boss damage by 48% and 20%, making trash pulls safer 3:17
• Dark Flame Cleft timer reduced from 33 to 31 minutes, easing tank pressure from corridor creepers 4:50
• Floodgate receives damage nerfs to swamp face mud slide (25% less) and bubble backwash (20% less), improving survivability 7:00
• Stick and Sprocket bosses receive major nerfs: Bank Junker’s electromagnetic sorting damage reduced by 20%, and Sprocket’s rocket barrage and void damage reduced by 25% and 33% respectively 13:35
• A 3% raid-wide damage and healing buff is applied, along with a 90-second timer increase in Prior dungeon 12:06
Blizzard has prioritized dungeon and raid difficulty over class or spec balance, with no changes to mechanics affecting DPS, tanks, or sealing classes in this reset. 15:51
Sources:
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First 800 characters of the transcript
I know I know I am preemptively jinxing myself I know that possibly very likely by Friday we will have to have an updated video where all of this will be will be worthless but it's interesting that so far we have gotten now into the second week second reset of 11.1 of season 2 and we have yet to see any meaningful balance tuning when it comes to Specs when it comes to the balancing the performance of DPS sealers and tanks in this season even after of course this was the reset where the waste W first has ended we already have gotten three guilds killing the last boss and that's usually where you would think that blizzard is like okay we are now free to send some changes to specs and classes now that they will not be interfering with the guilds competing for first kills however what we have …