
I Turned the Open Internet Into a Minecraft World
Source: YouTube · John Hammond · published Sep 10, 2026 · 29:22
Published Date: Not specified in transcript.
This video documents a live-coded Minecraft mod that pulls real Hunt.io open-directory data into the game, where files become mobs and hosts become explorable chambers. 1:01
Key Takeaways:
• A snake_case normalization bug was fixed, allowing genuine Hunt.io file listings to appear as in-game entities with hashes. 1:09
• Open directories are represented as bounded "host chambers" reached via portals, with files shown as vanilla mobs (horses, chickens, pigs). 2:15
• Chat feedback shifted mob categorization from file size to file type (e.g., Python vs. JSON) for richer variety. 6:40
• Codex built a portal proof-of-concept teleporting players into chambers labeled by IP and port, skipping full custom dimensions. 9:48
• Future plans: custom mobs per file type, subdirectories as caves, security-tool weapons like binwalk, and a localhost home base. 18:12
The project reaches a functional MVP, gamifying open-directory exploration as a creative cybersecurity research and education tool.
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Transcript Preview
First 800 characters of the transcript
There are weird, wild, and wacky things out on the open internet. I want to be able to find them in Minecraft. This is the third video in a series from a live stream where we're having AI make a Minecraft mod to explore open directories for cybersecurity research. Our basic [music] mod is built, but we have a new problem. How are we going to represent different computers, and how are we going to fix all of these bugs? Imagine like you walk into a cave and it's filled with mobs or monsters. And the reality is that all of those are true genuine files that were on the open internet. He's cooking. Wow, that was sweet. Oh, he's got IT. HE'S GOT IT. HE'S GOT IT. HE'S GOT IT. LOOK AT THAT. LOOK AT THAT. You can't see that super well. Can I make this bigger? Oh, every time I pause he loses control…